EARTHFORGEMC // WIKI

EFMC WIKI

Settle a continent. Build a market. Lead a nation.
The player wiki for life on our 1:500 Earth.

26 guides295 command entriesReviewed 12 Nov 2026
START YOUR FIRST DAY ↓

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Use the commands for your role. Mayor, nation leader and soldier are gameplay roles; they do not require server staff status. Some installed features are disabled or still awaiting setup.

Your first day on Earth

A practical route from your first login to a protected home on the 1:500 Earth map.

  1. Join play.earthforgemc.com in Java Edition. Read /rules and /motd before leaving the arrival area. Bedrock connection details are explained in the crossplay guide.
  2. Claim your one-time /kit starter. Choose up to two of the six available jobs with /jobs browse, then /jobs join Miner (or another available job).
  3. Use the world map to scout a continent, then /rtp to begin exploring. A random teleport does not target a real-world country and does not claim land.
  4. Set /sethome home at a safe location. Ordinary players have one home; writing down coordinates is still useful because /back and death-return are disabled.
  5. Check /town list and ask in /g to join a community. Use /town join <town> for an open town, or accept an invitation from a mayor. Your personal home does not protect blocks.
  6. Earn money from job activities and /shop sales. A town costs 1,500 to create, each normal chunk claim costs 50, and upkeep needs a funded town bank. Read Towny before founding a settlement.

Command notation: <value> means a required value; [value] means optional. Replace the brackets and their contents when typing. Towny aliases: /t = /town, /n = /nation, /res = /resident. Commands act in your current world and often on the chunk you stand in.

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EssentialsX · homes, travel & messages

Your everyday survival commands. EssentialsXSpawn supplies spawn functionality, but the supplied ordinary-player permissions do not grant /spawn.

  1. Set your single home before travelling. /sethome with the same name updates its location. Use /delhome <name> before replacing a differently named home if the limit is reached.
  2. Use /tpa to visit someone or /tpahere to invite them to you. Read the requester’s name before accepting. Travel has a configured 3-second warmup and 30-second cooldown; move only after teleporting.
  3. Use /msg for online conversations and /mail send for offline messages. Staff help is available through /helpop; persistent issues belong in a support ticket.
COMMAND REFERENCE · 23 entries
EssentialsX · homes, travel & messages commands
CommandWhat it does / who can use it
/help [search] [page]Find the commands available to your account.
/rulesRead the published rules.
/motdRead the server welcome and notices.
/listList online players.
/helpop <message>Ask online staff for help.
/sethome [name]Save a home at your position; default limit: one.
/home [name]Travel to your saved home.
/delhome <name>Delete your saved home.
/tpa <player>Request to teleport to a player.
/tpahere <player>Request that a player teleport to you.
/tpaccept [player]Accept a pending request.
/tpdeny [player]Reject a pending request.
/kitList available kits.
/kit starterClaim the configured starter kit once; its delay is -1.
/msg <player> <message>Send a private message; aliases include /tell and /whisper.
/reply <message>Reply to your last private conversation; /r is an alias.
/ignore <player>Toggle ignoring a player.
/mail readRead your mail.
/mail send <player> <message>Send offline mail.
/mail clear [number]Clear read mail or a selected message.
/afkToggle away status.
/compassShow the direction you face.
/pingCheck your connection latency.

Ordinary players cannot use /back, death-back, other players’ homes, /nick, chat colors or Essentials /tpr. Use JustRTP’s /rtp instead. No /spawn permission is present in the supplied default export.

The starter kit contains a stone sword, pickaxe, axe and shovel, plus 16 bread and 16 torches. It is a one-time claim, not a repeating income source.

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Money & banking

EssentialsX holds your balance; Vault connects that money to jobs, shops, auctions and Towny.

  1. New player starting balance is 100 in the supplied config. Use job earnings and trade to fund your first town rather than assuming a website balance is live.
  2. Keep personal money separate from town and nation banks. A mayor’s personal balance does not automatically pay upkeep. Deposit reserves before logging off.
  3. Check recipient names and amounts before paying. Direct payments are transfers, not escrow or protected trades.
COMMAND REFERENCE · 6 entries
Money & banking commands
CommandWhat it does / who can use it
/balanceCheck your personal money; /bal is an alias.
/balancetop [page]View personal balance rankings; /baltop is an alias.
/pay <player> <amount>Transfer your money to another player.
/towny pricesCheck current Towny creation, claim and upkeep prices.
/town deposit <amount>Deposit personal money into your town bank.
/nation deposit <amount>Deposit into your nation bank if you are a member.

Essentials /sell and /worth are explicitly disabled for ordinary players. Use EconomyShopGUI’s /shop, /sellgui or /sellall. Bank withdrawals require the appropriate town or nation role.

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Towny · residents & protected plots

Towns protect groups of 16×16 blocks (one normal Minecraft chunk). A resident owns a plot inside town claims; a mayor manages the town.

  1. Inspect a town before joining: check taxes, nation membership, peaceful status, location and local rules. Open towns allow /town join; closed towns require an invitation.
  2. After joining, ask the mayor which plots are for sale. Stand inside a listed plot and use /plot claim. The displayed price is paid for that plot; town membership alone does not make every plot yours.
  3. Use /plot perm before building. Ownership, friends, resident groups and town settings control build, destroy, switch and item use. Doors and chests may behave differently; do not assume a shop container is public.
  4. Use /resident friend add only for people you trust. Plot trust and friend permissions can allow changes to your property. Review access after changing town membership.
  5. Keep enough personal balance for resident and plot taxes. Leaving a town or unclaiming a plot can affect your land and protection; read the confirmation before proceeding.
COMMAND REFERENCE · 67 entries
Towny · residents & protected plots commands
CommandWhat it does / who can use it
/town [name]Inspect your town or a named town.
/town list [page]Browse towns.
/town hereInspect the town at your position.
/town nearbyFind towns nearby.
/town online [name]List online town residents.
/town reslist [name]List town residents.
/town ranklist [name]List configured town roles.
/town join <town>Join an open town.
/invite accept <town>Accept a town invitation.
/invite deny <town>Decline an invitation.
/town leaveLeave your town; check consequences first.
/town spawn [town]Travel to your town, or a permitted public/related town; restrictions and fees apply.
/town outpost list [town]List available town outposts.
/town outpost [number]Travel to an allowed outpost.
/town deposit <amount>Fund your town bank.
/town reclaimReclaim your ruined town if eligible; check displayed fee and requirements.
/resident [player]Inspect your resident record or another player.
/resident set about <text>Set your resident profile text.
/resident friend add <player>Add a trusted friend.
/resident friend remove <player>Remove a friend.
/resident friend listReview friends.
/resident set perm <group> <action> <on|off>Adjust your resident permissions; use /resident set perm for valid options.
/resident toggle <option>Toggle an available resident mode; consult /resident toggle.
/resident taxReview your tax information.
/resident jailInspect jail information if applicable.
/resident outlawlistInspect your outlaw information.
/resident trustlistReview trust relationships.
/plot claimBuy the for-sale plot under you.
/plot unclaimGive up the current personal plot.
/plot forsale <price>List your plot for sale.
/plot notforsaleTake your plot off the market.
/plot permInspect current plot permissions.
/plot perm hudToggle the plot permission HUD.
/plot set perm <group> <action> <on|off>Set access on your plot. Groups include resident, friend, ally and outsider; actions include build, destroy, switch and itemuse.
/plot set resetReset a plot’s settings; review the prompt.
/plot toggle <pvp|fire|explosion|mobs>Change an allowed plot setting; forced town/world rules can override it.
/plot trust add <player>Trust a player on your plot.
/plot trust remove <player>Remove plot trust.
/plot groupShow the plot-group commands available to you.
/towny mapView the nearby claim map in chat.
/towny pricesCheck current fees.
/towny timeCheck time until the next Towny day/tax cycle.
/towny universeInspect the Towny world summary.
/towny treeInspect Towny’s command structure.
/towny warView available war information.
/plot perm guiOpen permitted plot override controls.
/plot perm add <player>Add a player-specific plot permission override.
/plot perm remove <player>Remove a player-specific override.
/plot group new <name>Create a plot group from your current plot when authorized.
/plot group add <name>Add the current plot to a group.
/plot group removeRemove the current plot from its group.
/plot group rename <name>Rename the current plot group.
/plot group forsale <price>List the group for sale.
/plot group notforsaleRemove a group sale listing.
/plot group set perm <group> <action> <on|off>Set the group permission line.
/plot group toggle <option>Toggle supported settings for the group.
/plot group trust add <player>Trust a player on the plot group.
/plot group trust remove <player>Remove trust on the plot group.
/resident set perm resetApply your resident permission line to personally owned plots.
/resident toggle mapToggle the automatic nearby claim map.
/resident toggle townclaimToggle claiming chunks while moving, only with claim authority.
/invite listList your received town invitations.
/resident friend add+ <player>Add an offline friend.
/resident friend remove+ <player>Remove an offline friend.
/resident friend clearlistRemove every friend; review access changes first.
/resident plotlist [page]List your personally owned plots.
/resident jail paybailPay bail when the server and jail allow it.

A personal home, a sign, a fence or a map marker does not claim territory. Wilderness and protected regions have their own rules. Never use a protection error as a reason to bypass restrictions.

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Towny · founding & running a town

Mayor, assistant and sheriff are gameplay roles, independent of server staff. Their powers come from townyperms.yml.

  1. Scout unclaimed land with the map and /towny map. Stand on the intended home chunk and run /town new <name>. Base creation price: 1,500. Check /towny prices for the running server’s totals.
  2. Deposit a reserve with /town deposit. Normal claims cost 50 each; base town upkeep is 20 per day and can change with configuration, town size and modifiers. Check the town screen instead of multiplying a guessed total.
  3. Expand contiguous land with /town claim. Assign housing using /plot forsale, protect public works and set a sensible spawn. Homeblock movement has a configured 24-hour cooldown.
  4. Invite residents, explain taxes and nominate assistants carefully. Assistants have claim and plot powers, not every mayor command. Town rank helper is distinct from the server’s Helper staff group.
  5. Review /town, /towny time and /towny prices regularly. Bank shortfalls can lead to bankruptcy or ruins according to the active Towny rules. Disbanding, merging and transferring the mayor role deserve deliberate review.
COMMAND REFERENCE · 59 entries
Towny · founding & running a town commands
CommandWhat it does / who can use it
/town new <name>Found a town at your current chunk.
/town claimClaim the chunk under you if requirements are met.
/town claim <radius>Claim a radius; review the cost before confirmation.
/town claim outpostCreate an outpost if your town qualifies.
/town unclaimRelease the current town chunk and its protection.
/town withdraw <amount>Withdraw town money; mayor permission required.
/town invite <player>Invite a resident; assistants can also invite.
/town kick <player>Remove a resident.
/town rank add <player> <rank>Assign an allowed town rank.
/town rank remove <player> <rank>Remove a town rank.
/town set name <name>Rename the town.
/town set board <message>Set the town notice board.
/town set mayor <player>Transfer leadership to a resident.
/town set homeblockMove the town home chunk when eligible.
/town set spawnSet the town spawn at your position.
/town set taxes <amount>Set resident taxes; tell residents before changing them.
/town set plottax <amount>Set standard plot tax.
/town set plotprice <amount>Set the standard plot sale price.
/town set shoptax <amount>Set commercial plot tax.
/town set shopprice <amount>Set commercial plot price.
/town set embassytax <amount>Set embassy plot tax.
/town set embassyprice <amount>Set embassy plot price.
/town set perm <group> <action> <on|off>Set default town access. Check existing plots separately.
/town toggle openToggle open joining.
/town toggle publicToggle access to public town spawning.
/town toggle taxpercentSwitch resident taxes between fixed and percentage mode.
/town toggle <pvp|fire|explosion|mobs>Change available town protection settings.
/plot set <type>Set a plot type; examples: shop, embassy, arena, farm, wilds, inn, jail or reset.
/plot set name <name>Label the current plot.
/plot evictEvict the plot owner when authorized.
/town outlaw add <player>Declare a town outlaw.
/town outlaw remove <player>Remove an outlaw.
/town jail <player>Jail an eligible player; mayor/sheriff permission and jail setup required.
/town unjail <player>Release an eligible jailed player.
/town jail listList jails.
/town merge <town>Propose merging towns; confirm ownership and consequences.
/town deleteDisband your town; removes protection after confirmation.
/town ?Inspect the complete role-aware town help.
/plot ?Inspect advanced plot, group and district help.
/town trust add <player>Trust a player throughout your town; use carefully.
/town trust remove <player>Remove town-wide trust.
/town trust listReview town-wide trust.
/town trusttown add <town>Trust a whole town when authorized.
/town trusttown remove <town>Remove trusted-town access.
/town trusttown listList trusted towns.
/town set spawncost <amount>Set the public town-spawn charge.
/town set tag <tag>Set the town tag.
/plot district new <name>Create a district at the current townblock.
/plot district add <name>Add the current townblock to a district.
/plot district rename <name>Rename the current district.
/plot district removeRemove the current townblock from the district.
/plot district deleteDelete the current district.
/plot group deleteDelete the current plot group.
/plot group set <type>Set the group’s plot type; jail groups are restricted.
/plot jailcell addAdd a jail cell at your position on a jail plot.
/plot jailcell removeRemove a jail cell from a jail plot.
/town set primaryjailSelect the primary town jail.
/town claim autoClaim as many nearby chunks as your bank and claim capacity permit.
/town claim fillFill an area enclosed by your claimed border when eligible.

The supplied mayor role grants town and plot command families. This table covers the practical workflows; use /town ?, /plot ? and the linked full command reference for advanced group/district options and exact version-specific syntax. Assistants cannot assume authority to withdraw, kick or disband.

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Towny · nations & diplomacy

Nations unite towns for diplomacy, shared identity and SiegeWar. Nation leader and soldier roles remain non-staff gameplay roles.

  1. A mayor can create a nation for a base price of 15,000. Plan for the configured base nation upkeep of 100 per day plus other active costs. Fund the nation bank, not just your personal account.
  2. Mayors decide whether their town joins or leaves a nation. Nation leaders manage invitations, allies, enemies and ranks. Alliance membership affects travel, chat and war participation; explain your policy to towns first.
  3. Assign the configured soldier rank to eligible combatants before battle. The supplied ranks are soldier, assistant and helper; do not assume an upstream rank such as general exists here.
COMMAND REFERENCE · 39 entries
Towny · nations & diplomacy commands
CommandWhat it does / who can use it
/nation [name]Inspect your nation or another nation.
/nation list [page]Browse nations.
/nation townlist [nation]List member towns.
/nation allylist [nation]List allies.
/nation enemylist [nation]List enemies.
/nation ranklist [nation]List nation roles.
/nation onlineSee online members.
/nation deposit <amount>Fund your nation bank.
/nation spawn [nation]Travel to a permitted nation spawn; eligibility and costs apply.
/nation new <name>Mayor: found a nation.
/nation join <nation>Mayor: join an open nation if eligible.
/nation leaveMayor: leave your current nation, subject to war restrictions.
/nation invite <town>Leader/authorized assistant: invite a town.
/town invite accept <nation>Mayor: accept an invitation.
/town invite deny <nation>Mayor: decline an invitation.
/nation kick <town>Leader: remove a town where permitted.
/nation withdraw <amount>Leader: withdraw nation funds.
/nation rank add <player> <rank>Leader: assign an allowed nation role.
/nation rank remove <player> <rank>Leader: revoke a role.
/nation ally add <nation>Propose an alliance.
/nation ally remove <nation>End an alliance.
/nation enemy add <nation>Declare an enemy.
/nation enemy remove <nation>Remove an enemy declaration.
/nation set name <name>Rename the nation.
/nation set king <player>Transfer nation leadership to an eligible player.
/nation set capital <town>Choose a capital.
/nation set taxes <amount>Set taxes charged to member towns.
/nation set spawnSet the nation spawn when eligible.
/nation toggle <option>Inspect and change permitted nation toggles.
/nation deleteDisband the nation after reviewing the confirmation.
/nation ?Read complete role-aware nation help.
/nation ally accept <nation>Accept an alliance invitation.
/nation ally deny <nation>Decline an alliance invitation.
/nation ally receivedList received alliance invitations.
/nation ally sentList sent alliance invitations.
/nation set spawncost <amount>Set the public nation-spawn fee.
/nation set tag <tag>Set the nation tag.
/nation set taxpercentcap <amount>Set the percentage-tax payment cap.
/nation say <message>Broadcast to online nation members.

Nation leadership does not grant server moderation powers. Occupation and active sieges can limit leaving, travel and diplomacy.

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TownyMenus · click through Towny

A graphical way to inspect towns and perform the Towny actions your account is permitted to use.

  1. Run /townymenu and select the relevant town, resident or nation screen. Read item descriptions before clicking: some buttons spend money or change settings.
  2. A menu does not bypass role permissions or claim requirements. If an option is missing or denied, check your town role and the Towny guide.
COMMAND REFERENCE · 1 entries
TownyMenus · click through Towny commands
CommandWhat it does / who can use it
/townymenuOpen TownyMenus. Aliases: /tmenu, /townygui, /tgui, /tm.
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TownyChat · public & group channels

Talk across the server or privately within your settlement. A channel command without text changes your active channel.

  1. Use /g to return to general chat after a town or nation conversation. To send one message without switching, append the message to the channel command.
  2. Local chat reaches 128 blocks in the same world. Town, nation and alliance chat require the corresponding membership. General chat has a 2-second anti-spam interval; town/nation/alliance have 1 second.
COMMAND REFERENCE · 5 entries
TownyChat · public & group channels commands
CommandWhat it does / who can use it
/g [message]General server chat.
/l [message]Local chat; /lc is an alias.
/tc [message]Town members only.
/nc [message]Nation members only.
/ac [message]Alliance chat for eligible nation members.

SiegeWar can temporarily restrict chat during battles. Staff channels are not player channels; /tc is TownyChat, while /tcm belongs to TownyCombat.

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Jobs Reborn · earn from survival

Join up to two jobs: Miner, Woodcutter, Digger, Farmer, Fisherman and Hunter.

  1. Use /jobs browse, then /jobs info <job> to inspect paid actions before choosing. Job descriptions and in-game rates are authoritative; not every block or mob pays.
  2. Join a job before doing its work. Mine natural blocks, harvest eligible crops, fish or hunt according to the job. Anti-exploit checks mean repeatedly placing/breaking blocks or artificial loops may not earn money.
  3. Check /jobs stats and /balance. Payments can be batched rather than appearing instantly. Read the leave warning: changing jobs can affect retained levels.
COMMAND REFERENCE · 5 entries
Jobs Reborn · earn from survival commands
CommandWhat it does / who can use it
/jobs browseBrowse jobs and their descriptions.
/jobs join <job>Join an allowed job, up to two at once.
/jobs leave <job>Leave a job; follow any confirmation prompt.
/jobs statsView your job levels and progress.
/jobs info <job> [action]See eligible work and current payouts.

Builder, Crafter, Enchanter, Brewer, Weaponsmith and Explorer are explicitly denied in the ordinary-player export. Seeing them in upstream documentation does not make them available here.

The old-job configuration applies a 30% level loss on return, with max-level preservation enabled. Read the current leave prompt before switching.

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EconomyShopGUI · the server shop

Buy essentials or sell accepted survival resources through a menu. This is separate from player-owned chest shops and AuctionHouse.

  1. Run /shop and browse categories. Inspect the buy price, sell price, amount and item details; some items are buy-only, sell-only or unavailable.
  2. Use /sellgui for deliberate inventory sales: move only intended items into it and follow the menu’s completion instructions. Keep valuables outside the sell inventory.
  3. Bulk commands can sell many matching items immediately. Check prices in /shop first, and keep named, enchanted or special items safe.
COMMAND REFERENCE · 5 entries
EconomyShopGUI · the server shop commands
CommandWhat it does / who can use it
/shop [section]Open the server shop or an accessible section.
/sellguiOpen the sell inventory.
/sellallSell all eligible items from your inventory.
/sellall handSell eligible items from your held stack.
/sellall <item> [amount]Sell matching eligible items; consult /sellall help/tab completion for accepted item names.

Prices are configured per item and may change. Use the in-game menu for current values. Essentials /sell is disabled, so use these shop commands.

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AuctionHouse · global buy-now market

List held items for other players to buy, or shop globally without travelling to a chest shop.

  1. Hold the item to list. Run /ah sell <price> <amount> and inspect the listing before completing it. The price is for the listing, so consider stack size and item data.
  2. Configured limits: up to 10 listings, buy-now prices from 1 to 100,000 and 3-day listing duration. Sales tax is 5%. Bidding auctions are disabled.
  3. Open /ah to browse, search and inspect the full item before buying. Partial buying is disabled. Use the menu’s own-listing, sold and expired controls to manage returns and proceeds.
  4. Auto-collection is off: revisit the menu to collect proceeds from sold listings and reclaim expired items. Keep inventory space for returns. A 1,000 sale has a 50 sales tax, leaving 950 before any other applicable costs.
COMMAND REFERENCE · 7 entries
AuctionHouse · global buy-now market commands
CommandWhat it does / who can use it
/ahOpen the auction marketplace.
/ah sell <price> <amount>Create a buy-now listing using the held item.
/ah search <item>Filter market items.
/ah search cancelClear the search.
/ah announceToggle personal auction announcements; global announcements are currently off.
/ah helpShow this installed plugin’s actual help.
/ah aboutShow plugin information.

This is ElaineQheart AuctionHouse 1.5.6. Other AuctionHouse plugins document different subcommands. Use the GUI for sold/expired/cancel/return workflows; permissions named selling or sold are not proof those are commands.

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QuickShop-Hikari · chest shops

Build a physical market in your town. A selling shop sells your stocked items; a buying shop spends your money to buy items from visitors.

  1. Place a chest on land where you can build and trade. Hold the product, punch the chest, and follow the chat prompt to set a price; /qs create is also available. Add stock to a selling shop.
  2. For a buying shop, switch it with /qs buy. Keep enough money and empty chest space to accept goods. Set an amount per trade deliberately: the displayed price applies to that trade quantity.
  3. Customers punch the shop sign/chest and enter the quantity requested in chat. Read whether you are buying or selling from the customer’s perspective, then verify the receipt.
  4. Aim at your shop when managing it. Use a shop plot if your town requires one. Only add shop staff you trust; shop staff is a shop-management role, not server staff.
COMMAND REFERENCE · 19 entries
QuickShop-Hikari · chest shops commands
CommandWhat it does / who can use it
/qs helpShow the installed QuickShop command help. /quickshop is the full command.
/qs create <price>Create a shop on the targeted chest using the held product.
/qs buyChange your targeted shop into a buying shop.
/qs sellChange it into a selling shop.
/qs price <price>Change your shop’s price.
/qs itemChange your shop’s product to the held item.
/qs amount <amount>Set quantity per transaction.
/qs removeRemove your targeted shop; review the effect first.
/qs find <item>Find nearby shops trading an item.
/qs browseBrowse accessible shops.
/qs previewInspect the targeted shop’s product.
/qs historyView the targeted shop’s transaction history.
/qs history ownedReview owned-shop history where supported by in-game help.
/qs staff add <player>Add staff to your shop.
/qs staff del <player>Remove staff from your shop.
/qs staff listList shop staff.
/qs permissionInspect shop staff permission controls; follow the displayed syntax.
/qs toggledisplayToggle your shop’s display item.
/qs removeallRemove your own shops when permitted; read the confirmation carefully.

Shop browsing teleport and tagged-shop teleport are explicitly disabled. Travel to the market normally. Other players’ shop editing and unlimited/admin shops are not ordinary-player features.

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JustRTP · find new land

Use /rtp to find a safe random location in world, the configured default world. It is not a country selector.

  1. Stand still through the 3-second warmup. Movement and combat cancel the teleport. Normal RTP has a 30-second cooldown and economy charging is disabled.
  2. Check /towny map after landing and respect all claims. A safe landing is not a permanent guarantee of safety or ownership. Oceans and unavailable terrain can make searches fail; wait and retry.
  3. For a group trip, open /rtp party, invite friends, have them accept and let the leader teleport the party. The party’s own configured cooldown is 30 seconds and cost is zero.
COMMAND REFERENCE · 22 entries
JustRTP · find new land commands
CommandWhat it does / who can use it
/rtpRandom teleport in the configured default world. Aliases: /justrtp, /jrtp, /wild, /randomtp.
/rtp helpView all available self-service options.
/rtp guiOpen the world-selection interface; access to additional worlds needs permission.
/rtp partyOpen or create your RTP party.
/rtp party invite <player>Leader: invite a player.
/rtp party acceptAccept an invitation.
/rtp party denyDecline an invitation.
/rtp party leaveLeave the party.
/rtp party kick <player>Leader: remove a member.
/rtp party disbandLeader: dissolve the party.
/rtp party teleportLeader: teleport together.
/rtp queue join [world]Opt into configured PvP matchmaking; understand the combat risk first.
/rtp queue leaveLeave matchmaking.
/rtp queue statusCheck your queue.
/rtp queue broadcasts <on|off>Control queue announcements.
/rtp nearclaimUse the claim-adjacent travel option if its integration can find eligible claims.
/rtp spectatorOpen the spectator switch interface if available.
/rtp location <name>Use a configured custom destination with its separate location permission.
/rtp sendlocation <x> <y> <z> <world> <player>Teleport the named player to coordinates when the installed command permits it. This is a location teleport, not a chat waypoint; use only for an agreed trip.
/rtp confirmConfirm a prompted paid teleport if charging is enabled later.
/rtp creditsShow plugin credits.
/rtpzone ignoreToggle participation in automatic RTP zones if zones are deployed.

/rtp back is disabled by configuration, even though the plugin’s default permission allows the command. Air RTP, jump RTP and first-join RTP are also disabled. Other-world, custom-radius and other-player forced teleport permissions are not granted by default. Custom locations require an additional per-location grant.

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BlueMap & BlueMap-Towny · navigate Earth

The live browser map helps you scout terrain and town borders before committing to a journey.

  1. Open the home page’s map section or the full-screen map. Pan and zoom, select the rendered world, and use available marker layers to inspect towns and nations.
  2. BlueMap-Towny adds claim information to BlueMap. Markers and terrain depend on the map’s last render/update; confirm land ownership with /town here and /towny map before building.
  3. The web map is not a teleport command or a land purchase tool. Bring food, record coordinates and set a home before long trips.
COMMAND REFERENCE · 3 entries
BlueMap & BlueMap-Towny · navigate Earth commands
CommandWhat it does / who can use it
/towny mapCheck current nearby claims in-game.
/town hereInspect the settlement at your feet.
/compassCheck travel direction.

The map service must be online and permit framing for the embedded view. A blank embed does not establish Minecraft server status. Use the full-screen link if your browser or the map host blocks embedding. BlueMap render/reload administration is not required for players.

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TownyResources · survey & trade

Discover a town’s resource production, then use those resources to support local builders and trade between settlements.

  1. Mayors and town assistants can survey. Required townblocks for resource levels 1–4 are 16, 32, 64 and 128; survey fees are 500, 1,500, 4,000 and 10,000 respectively. Fund the town first.
  2. Stand in your town and use /town resources survey. Inspect the offer and confirmation in-game. Production also requires town levels 1, 2, 3 and 4 for the corresponding resource levels.
  3. Inspect production and stored goods on the town screen. Authorized town/nation leaders collect the stock and can distribute or sell it through chest shops and auctions. Resource collection and bank withdrawal are different actions.
  4. Storage is capped at a configured modifier of 5. Collect before storage fills. Nation resource tax is 20%; occupying-nation resource tax is 25%, subject to the active occupation rules.
COMMAND REFERENCE · 4 entries
TownyResources · survey & trade commands
CommandWhat it does / who can use it
/town resourcesInspect your town’s resources and available options.
/town resources surveyMayor/assistant: discover the next resource level when requirements are met.
/town resources collectAuthorized town manager: collect produced stock.
/nation collectresourcesAuthorized nation leader: collect the nation’s resource stock.

Resource extraction limits are disabled: this plugin does not currently impose its daily mining/fishing quotas. Survey-site plots are disabled. Resource rerolling is disabled by the -1 cost setting, despite the mayor permission being present. Biomes and plugin offers influence resources; a real-world country does not guarantee a particular ore.

Collection checks the separate townyresources.command.towncollect or nationcollect permission. Those nodes are not explicitly granted in the supplied player or town-role files. If collection is denied, ask staff to verify access; survey permission alone does not authorize collection.

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TownyCultures · settlement identity

Give your town a cultural identity for roleplay and diplomacy on Earth.

  1. A mayor or town assistant can select a culture with /town set culture. Agree on a respectful name with your residents first.
  2. The maximum culture name length is 20 characters. Preset geographic cultures are disabled, so the supplied example coordinate regions do not automatically assign your identity.
  3. Inspect the town screen to confirm the result. Culture is a social identity, not an independent land claim or a promise of combat bonuses.
COMMAND REFERENCE · 2 entries
TownyCultures · settlement identity commands
CommandWhat it does / who can use it
/town set culture <culture>Mayor/assistant: set the town culture.
/town [name]View culture information on a town’s status screen.
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SiegeWar · soldiers, sieges & peace

Sieges are organized nation-versus-town conflicts around a siege banner. Being a resident does not automatically qualify you to earn battle points.

  1. Ask a mayor or nation leader to assign the configured soldier rank if you plan to fight. Nation leaders have offensive siege powers; mayors have defensive powers. These permissions do not make someone server staff.
  2. Read /town and /nation status and use /sw nextsession. The supplied scheduler lists Saturday and Sunday at 03:00, 11:00 and 19:00, plus Monday 03:00, in the Minecraft server’s timezone; that timezone was not supplied. Sessions last 60 minutes. Use the countdown instead of assuming your local time.
  3. An authorized attacker starts an eligible conquest siege by placing a non-white banner near the target town border. Requirements include the permitted start period, distance, immunity and war chest. Read the cost prompt and current siege rules first.
  4. During an active battle, eligible participants control the banner area to gain points. Follow HUD messages: timers, scoring, height limits and contested control matter. Town protection may be overridden in siege zones during battle; do not assume your plot’s normal PvP setting protects you.
  5. A successful attacker may plunder or invade through the required post-siege banner/chest actions. Town leaders can surrender and attacking leaders can abandon through eligible white-banner actions. These are geopolitical decisions; consult the full player guide before acting.
  6. Mayors can request peaceful status, but it has a confirmation delay and restrictions. New towns are not peaceful by default. Peaceful towns can be subverted under the configured guardian-town rules; peaceful does not guarantee political independence.
COMMAND REFERENCE · 10 entries
SiegeWar · soldiers, sieges & peace commands
CommandWhat it does / who can use it
/swShow the installed SiegeWar help; /siegewar is the full alias.
/sw hud [town]Toggle the siege HUD.
/sw nextsessionCheck the next scheduled battle session.
/sw preferenceInspect your available SiegeWar preferences.
/sw collectCollect a military salary when one is available.
/sw spawn <town>Use the siege-spawn feature if eligible; inspect /sw help for required arguments.
/sw town togglepeacefulMayor: request a peaceful status change.
/sw nation paysoldiers <amount>Nation leader: fund military salaries, following the displayed syntax.
/town rank add <player> soldierMayor: give an eligible resident the defensive soldier rank.
/nation rank add <player> soldierNation leader: assign the attacking nation soldier rank.

New-town and post-siege immunity are configured at 168 hours. Peaceful change confirmation for a new town is 2 Towny days. General chat restrictions are enabled during battle and for 10 minutes afterward. Actual eligibility, immunity and prompts govern each action. No /swa staff administration is needed to play.

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TownyCombat · what applies here

The installed combat addon can alter PvP, but most optional combat systems are switched off in this configuration.

  1. Fight under the active Towny and SiegeWar rules. Do not expect inventory or experience retention on death: both TownyCombat keep options are disabled.
  2. Cavalry enhancements, tactical map invisibility, special spears and the master “unlock PvP combat for regular players” feature are disabled. Nested battlefield-role and potion settings do not mean those systems are active while their parent feature is off.
  3. Block-glitch prevention is enabled. If a forbidden place/break action moves you back, respect the protection and report an apparent error instead of repeatedly trying to bypass it.
COMMAND REFERENCE · 2 entries
TownyCombat · what applies here commands
CommandWhat it does / who can use it
/townycombatInspect available player help; /tcm is an alias.
/residentInspect your resident status.

Do not assume Dynmap invisibility applies to BlueMap. Disabled-feature commands and admin commands are intentionally not presented as working survival tools.

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ccTickets · get support

Create a persistent support request for grief, bugs or gameplay problems. The supplied limit is three open tickets per player.

  1. Stand near the relevant incident when possible, then create a ticket with a concise description. Include the world, coordinates, approximate time and what you expected to happen.
  2. Use /ticket list to find the ID, then /ticket info <ID> to read updates. Keep passwords, tokens and personal information out of tickets.
  3. Ticket assignment, staff teleporting, replies, closure, deletion and purging are staff workflows in the supplied language/help layout. Ordinary players should use the create/list/info commands and follow staff instructions.
COMMAND REFERENCE · 5 entries
ccTickets · get support commands
CommandWhat it does / who can use it
/ticketShow ticket help.
/ticket create <description>Create a support request; description limit: 500 characters.
/ticket listList your tickets.
/ticket info <ID>Read details for a ticket you are allowed to view.
/helpop <message>Ask online staff for immediate help.

Example: /ticket create My shop chest is inaccessible at world 120 64 -300 since around 8pm. No response time is guaranteed.

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hPlaytime · track your time

Track active playtime and view the available leaderboards. Your own playtime is enabled by the plugin’s default permission.

  1. Run /playtime (or /pt) to see your tracked time. Tracking excludes the configured afk world and treats 300 seconds of inactivity as AFK.
  2. Daily and monthly records use America/New_York. Do not confuse active time with time since first joining, or assume that AFK farming earns time.
COMMAND REFERENCE · 4 entries
hPlaytime · track your time commands
CommandWhat it does / who can use it
/playtimeShow your own tracked playtime.
/playtime topView the all-time leaderboard where exposed by the installed help.
/playtime topdayView daily rankings.
/playtime topmonthView monthly rankings.

Looking up another player’s detailed playtime requires hplaytime.others, which defaults to operator and is not granted in the supplied player export. Event creation, resets and reloads are staff-only.

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DiscordSRV · community & account linking

DiscordSRV can bridge public chat and link your Minecraft identity to Discord when the server connection is configured.

  1. Use /discord for the server’s configured invite. The website archive contains no Discord invite, so this guide does not invent one.
  2. To link accounts, use /discord link and follow the private code instructions with the server’s actual bot. Never post your linking code publicly or send it to an unrelated bot.
  3. If the invite or bot is unavailable, use an in-game ticket. A loaded plugin and default player permissions do not prove that the Discord integration is online.
COMMAND REFERENCE · 4 entries
DiscordSRV · community & account linking commands
CommandWhat it does / who can use it
/discordShow the configured Discord invite.
/discord helpShow available DiscordSRV commands.
/discord linkStart the account-linking process.
/discord linkedCheck your own link status.

Account unlinking is not granted by default in this installed descriptor; ask staff if you need to change a link. Player chat can be relayed according to the configured channels.

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ExcellentCrates · keys & rewards

Use configured crate blocks and matching keys to claim rewards. This server has ExcellentCrates 7.2.0, whose commands differ from older guides.

  1. Find the actual crate area and inspect the block’s interaction hints and reward preview before opening. Keep inventory space and check which physical or virtual key it consumes.
  2. The configured key aliases are /cratekey, /cratekeys, /ckey, /casekey and /casekeys. The engine alias is /ecrates. Use the help visible to your account; the supplied LuckPerms default group contains no explicit crate grants.
  3. Crate interaction cooldown is 3 seconds. Rewards, odds, key requirements and opening costs come from each deployed crate; no guaranteed prize or key source is implied here.
COMMAND REFERENCE · 3 entries
ExcellentCrates · keys & rewards commands
CommandWhat it does / who can use it
/cratekey balanceCheck your virtual key balance if the registered command permits your account.
/ecratesShow the installed crate help/options if permitted.
/crateInspect the crate command family if permitted; aliases: /crates, /case, /cases.

Crates are a conditional player interaction, not confirmed default command access. Voting configuration mentions a vote key, but voting is not currently ready for ordinary players. Do not use key-give or crate editor commands; those are administration.

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VotingPlugin & VotifierPlus · availability

Voting is installed but not ready for ordinary players in the supplied configuration.

  1. VoteSites is empty, GiveDefaultPermission is false, and the ordinary-player export contains no VotingPlugin grants. There are no verified voting links to publish.
  2. The configured every-site reward intends to give one vote key. That configuration is an intended reward, not evidence that a vote site is connected or that rewards can currently be earned.
  3. If staff enable voting later, use the in-game /votehelp and configured links. Enter your exact Minecraft identity; Bedrock naming may differ. Report a missing reward with the site name and time.

Commands to check only after access is enabled: /vote, /votehelp (/vhelp), /voteurl (/vurl), /votegui (/vgui), /votetotal (/vtotal), /votelast (/vlast), /votenext (/vnext), /votetop (/vtop), /votetoday (/vtoday), /voteparty (/vparty), /voteshop (/vshop), /votebest (/vbest), /votestreak (/vstreak), /votetogglebroadcast (/vtogglebroadcast), /votepoints (/vpoints), /votelist (/vlist), /voteall (/vall). Features and rewards remain configuration-dependent. VotifierPlus receives vote notifications and has no ordinary-player action.

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Geyser, Floodgate & version compatibility

Geyser and Floodgate provide Bedrock compatibility, while ViaVersion and ViaBackwards handle supported client protocol differences.

  1. Java players use play.earthforgemc.com. Use a version the running server supports; compatibility plugins do not promise that every historic or future client works.
  2. Bedrock players should request the currently published connection method from staff. The supplied Geyser config uses NetherNet transport; a configured port value of 19132 alone does not verify a reachable standard UDP Bedrock endpoint.
  3. Use the exact in-game name displayed by the server for invites, payments and support. Floodgate identities may be different from a Java username. Treat menus carefully on touch/controller input and report an action that does not work.

No client mod is required merely to use these server plugins. Floodgate handles Bedrock authentication; never give staff your Microsoft password. Version support and actual external connectivity must be checked against the running service.

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Other plugins you encounter

Some plugins affect your experience without giving ordinary players a command suite.

  1. TAB supplies player-list/name displays. MiniMOTD supplies the multiplayer server-list message. AutoBroadcaster posts notices. Read the current message rather than treating a screenshot as permanent policy.
  2. FancyNpcs and FancyHolograms can supply clickable characters and floating instructions. Follow the actual displayed interaction; these plugins do not imply that a particular NPC, quest or reward exists.
  3. WorldGuard protects staff-defined regions such as spawn. ChunkyBorder enforces a travel boundary. When an action or journey is blocked, check the location and ask for help; ordinary players cannot bypass region or border controls.
  4. GrimAC checks movement and combat. Use legitimate clients. If you believe a detection is wrong, stop reproducing the action and provide staff with time, location and what happened.
  5. CoreProtect and InventoryRollbackPlus support staff investigation and recovery. Report the incident through ccTickets; a log or backup does not guarantee that an item or build will be restored.

Infrastructure and staff tools are not player command guides: Chunky, FastAsyncWorldEdit, LuckPerms, DriveBackupV2, FancyAnalytics, spark, bStats, faststats, CMILib, nightcore, Vault, PlaceholderAPI and ProtocolLib. They generate terrain, manage permissions/backups/analytics or support other plugins. No access to their administration is granted by the supplied ordinary-player export.

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Access, troubleshooting & sources

This wiki is based on the supplied plugin snapshot and permission export, reviewed 12 November 2026. It is a player guide, not a live server console.

  1. If you see “no permission,” check whether the command needs a town, nation, leadership or soldier role. Then consult the plugin’s in-game help. Towny grants role permissions separately from LuckPerms.
  2. If a command is unknown, confirm spelling, plugin alias and version. Several unrelated plugins share names such as AuctionHouse. A plugin JAR on disk does not prove that it loaded successfully.
  3. If a teleport fails, stand still, leave combat, wait for cooldown and inspect the destination/world restrictions. If a sale fails, check item eligibility, stock, space and balances.
  4. For protection errors, use /town here and /plot perm. For map problems, open the full-screen viewer. For support, create a ticket with reproducible details.

Evidence used: EarthForgeMC LuckPerms permissions JSON; Towny townyperms.yml, config and channel settings; installed plugin.yml manifests; local command/help language files; Jobs, Essentials, JustRTP, AuctionHouse, Towny addons, voting and crate settings. Upstream references are linked in the relevant guides. Only selected public gameplay facts are included—no raw server configurations, databases, credentials or player records are shipped.

The permission export was generated on 9 November 2026. Live database changes, failed plugin loads and later server edits can change access. The available in-game help, server rules and staff-published gameplay policies govern the running server.

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